TTPMTG - Magic: the Gathering for Tabletop Playground
Version 1.1.1
Hello and welcome to TTPMTG, the ultimate Magic: the Gathering experience
for Tabletop Playground!
To naviagate this manual, hover over it and use the primary action key
(default: R) to move forward a page, or the secondary action key (default:
CTRL-R) to move back a page.
Importing Preconstructed Decks
The easiest way to get started with TTPMTG is to get your hands on an
official precon deck and get playing!
You can use the command /deck <name> to
import a precon deck, where <name> is the
full name of the deck you want to play with. Use double quotes around the
pack's name if the name of the pack consists of multiple words. Once you
do that, the deck will appear under your cursor!
Don't know which deck to grab? No problem! Use the command
/decks [terms] to search for decks you might want
to play. [terms] is an optional argument, but if
provided, will narrow down the list of decks the command will show you.
You can search by both set code and deck name! Once you have the deck's
name, you can import it by passing that full name to
/deck.
Importing Custom Decks/Cubes
You may notice that by default, there's no cards laying around on the
table. Don't worry, though; you can quickly import any deck you have, from
a variety of sites, right onto TTPMTG!
To do this, use the command /import <url>,
where <url> is the full URL to the deck you
want to import! Sites you can use to import decks and cubes include:
Generating Booster Packs
Do you want to host a draft or sealed event, or just want to crack some
packs? We have you covered!
To generate booster packs, use the command
/pack <name> [qty], where
<name> is either the full name of the pack
OR the pack's set code, and [qty] is optional, and
if provided, allows you to tell it to generate mutliple packs at once.
Much like with precon decks, you'll need double quotes for multi-word
packs.
Much like precon decks, you can search for Magic sets to generate packs
from. This is done via the command /sets [terms].
[terms] is an optional argument, but if provided,
will narrow down the list of sets the command will show you. You can
search by both set code and set name here as well.
Do note that the pack generator is not collation-accurate at this time;
you may be able to get duplicates of the same card in a pack, among other
things. However, this generator does respect the chances and proportions
of each rarity in each pack correctly.
Tips and Tricks
-
You can edit the number on life counters directly by clicking on the
number in the floating UI above it.
-
You can increment, decrement, or even multiply/divide your life
total by entering an operator before the number. For example, typing
in +5 in that box will add 5 to your life
total.
-
If you need to set your life total to a negative value, type
= before the number. (Normally, the text
entry will interpret negative numbers as you wanting to subtract
something from your life total.)
-
You don't have to use life counters just for counting life. You can
use it to count a large amount of counters on a card, keep track of
your storm count, or whatever else! You can create more life
counters from the object library.
-
Press the primary action key (default: R) to tap/untap single cards.
Don't try this on stacks of cards, or you'll shuffle the stack instead!
(This is a feature, not a bug.)
-
If you need to place a single card into the world, rather than importing
from a website, you can create a blank card from the object library.
From there, you can right-click it and select
Set card.... This will open a hovering dialog
that allows you to search for cards to add to the game.
-
You can also select Add card... to an
existing stack of cards to add new cards to that stack via name
search.
-
You have available a variety of counters at your disposal! You can
quickly make a copy of an existing counter by pressing the primary
action key (default: R) while hovering over them.
-
If you have a card that makes tokens, and you want the tokens it makes,
you can create them quickly! Just right-click the card and select "Get
Related Tokens".
Known Issues
-
Pressing the number keys to take cards off the top of the deck is
broken. A bugfix is pending on Plasticity Studios's end, but for now,
draw your cards manually.
-
There's some graphical flickering when moving your cursor away from your
life counter. No idea what's causing that whatsoever. It shouldn't
affect the usability of the life counters.
-
There are some issues that occur when a stack of cards has a mix of
flipped and unflipped cards. As such, stacking of flipped and unflipped
cards has been temporarily disabled.
Changelog
Version 1.1.1
Fixes
-
Using "Get Related Tokens" now does not duplicate previously generated
tokens when it runs.
- Improved performance.
Version 1.1.0
Additions
-
Added support for double-faced cards! You can right-click a card to
transform it.
-
Added an option in card/deck right-click menus to instantly create any
tokens those cards might produce.
-
There is now an "untap all" button on field holders. When clicked, it
will untap all cards on that field holder. Useful for the start of your
turns!
-
Added a UI to field and deck holders. They now display thier names.
Improvements
- Increased tre font size on life counters.
-
We now cache the connections to Scryfall we make to download card info,
so things in general should be faster.
Fixes
-
The state of cards regarding whether they are tapped or untapped is now
saved.
-
All the known bugs regarding the behavior of cards when in multiplayer
games have been squashed.
-
Fixed some bugs related to rapidly merging and splitting stacks of
cards.
Version 1.0.0
Initial release.