PK P2R .DS_Store Bud1 lg1Scomp a r t slg1Scomp a r t smoDDblob \C.A a r t smodDblob \C.A a r t sph1Scomp @ @ @ @ E DSDB ` @ @ @ PK x2R!e
.gitignorebm_data.json
PK ֕2RK6 README.md# Balance test mod
This mod intends to be standalone and compatible with most other mods, and used to do some simple balance testing.
It provides features that help with that, hopefully.
In console, I recommend you autostart the balance map:
`-autostart="scenarios/bm_balance_test" -autostart-victory=endless`
## Dependencies
This mod still relies on:
- The presence of a 'model' shader
- The globalscripts functions: `MatchesClassList`, `GetIdentityClasses` and `GetTemplateDataHelper`
PK 2Rwe mod.json{
"name": "balance_test_mod",
"version": "0.1.0",
"label": "Balance Test",
"url": "github.com/wraitii/balance_test_mod",
"description": "This mod intends to provide mod-agnostic capabilities to do balance testing.",
"dependencies": []
}
PK nh1Rh
art/.DS_Store Bud1
r slg1Scomp a c t o r slg1Scomp a c t o r smoDDblob 4.A a c t o r smodDblob 4.A a c t o r sph1Scomp m a t e r i a l slg1Scomp m a t e r i a l smoDDblob ?%&/A m a t e r i a l smodDblob ?%&/A m a t e r i a l sph1Scomp m e s h e slg1Scomp m e s h e smoDDblob [.A m e s h e smodDblob [.A m e s h e sph1Scomp t e x t u r e slg1Scomp t e x t u r e smoDDblob GT/A t e x t u r e smodDblob GT/A t e x t u r e sph1Scomp @ @ @ @ E
DSDB ` @ @ @ PK h1Rx· art/actors/bm_dummy_small.xml
bm_dummy_small.dae
bm_player_trans.xml
PK 3Rr· ( art/actors/bm_dummy_small.xml.cached.xmbXMB0
actor animations castshadow group material mesh props texture textures variant file
frequency name version m 1 100 Base / bm_dummy_small.dae [ C / bm_celt_prop_1.png baseTex 0 bm_player_trans.xml PK Ei1R ! art/materials/bm_player_trans.xml
PK 3Ra6 , art/materials/bm_player_trans.xml.cached.xmbXMB0 define material required_texture shader effect name value : &